Sunday, October 22, 2006

Like Mario On Paxil and Jesus

Have you ever wondered what it would be like if your favorite video game character got saved? What if Mario were smashing goombas for Jesus, or Link were arming himself with the Breastplate of Righteousness and the Master Sword of the Spirit?

Well, hopefully, it would be nothing like this game. Not only is this a bad idea on paper, it came out really bad too. Here's an excerpt from IGN's review of "The Bible Game" for Gameboy Advance"

"It is your goal as the child to walk the land, squishing evil bugs and answering trivia challenges to rid the world of evil. While this title boasts the "combination of action/adventure with trivia challenges", it is severely lacking on both fronts. Control is far too simplistic, as is the challenge of actually navigating from place to place. The action described is comprised of only gap-jumping and bug squishing, and the trivia is actually very difficult for a kid's game. Challenges are found by exploring each of the seven levels and finding demons who have stolen town keys. The only way to rid the world of such evil is, you guessed it, through a trivia battle! Battles are boring, however, offering no real entertainment aside from simply answering the questions."

Here's a couple screenshots for it:

Maybe the church should get together and pass an agreement to avoid creating any sort of fictional media. We tend to do a fairly good job with non-fiction, but our movies, novels, and games keep turning out crappy. Why do we seem to feel like we can't make anything engaging without compromising our morals? You'd think adrenaline and endorphins were a mortal sin.


Anonymous said...

When I got to NC in 1991, I bought a 486 PC off another student. I found an EXE file for a MS-DOS game called Onesimus:Quest for Freedom. The main character had to find various artifacts and maps in order to get to Paul and then back to the master. As a whole, pretty lame.

I don't understand why there is such a problem to come up with adventurous video games that appeal to the Christian worldview. CS Lewis did a pretty good job in the Chronicles of Narnia of writing amazing battle sequences without compromising his (or anyone elses morals).

Allen said...

I wonder sometimes, John, if a Christian publishing house would accept the Chronicles of Narnia if they were submitted to them today.